Monday, September 26, 2011

CRYSIS 2:Terror may also let you die

This one comes with slightly different reasoning. In a way it's perhaps not fair to knock the PC version of Crysis 2 in comparison to its console counterpart, but for PS3 and 360 players the sequel had so much more impact.

That's because they'd never played the original Crysis. It's a game that was something of a technological revolution for its time. Even the highest-end PCs struggled to run the beast upon its release, maybe that's why it still looks so good today.



While the original made concessions for nobody, the follow-up was built with the restrictions of the console in mind and so didn't quite match the impact of its predecessor.It's certainly why PC players were a little bit disappointed by the sequel. Crysis 2 might run better on PC but, as far as the overall experience is concerned, gamers coming in cold on the console have got it best.

Friday, September 23, 2011

PORTAL 2 gives you more real experience

But anyone who appreciates a bit of narrative, creativity or even comfort will tell you that great gaming isn't always about raw power and magic graphics.

We want an experience that hits the spot in every way and, while a PC will turn out the technical champion every time, if you ask us, some games just don't quite fit the desktop set up.The following are games that top traditionally PC genres. These days, however, more and more gamers are opting for the comfortable, quick set-up, bitesized offering consoles offer.










We prefer to play these games slouched on the sofa, on a machine that has simple matchmaking mechanics and a pop-in-and-play at the heart.Tell us what you think of our picks, and which games send make you lean towards your console.

Unit last year's E3 when Gabe Newell took to the Sony stage and announced a shock PlayStation partnership, Valve was a Microsoft developer. Considering the importance and prominence of Steam you could even go as far as saying Valve is a PC developer at heart.

But Portal, as an experience just feels better on console. The nature of the platform puzzler means that PC play just isn't for us.

We've spent a good 15 minutes at times just starting into one of Aperture Science's test rooms trying to figure out where to put our next portal (Youtube is cheating). If we were to play Portal at our desk we'd develop serious spinal issues.

For Portal 2 we wanted a sofa, a beanbag, a waterbed, something that we can have a good comfortable think in.

Plus, if you look towards the PS3 for your Portal 2 experience you get all the benefits of Steam anyway, plus you can still connect with PC players. Remind them to stop every half hour to stretch out their spines, won't you?



The wastelands of Fallout 3 make up a world that you simply have to just explore, absorb and get lost in. We can't do that hunched in front of our desktops.

Plus the game is incredibly vast. Think of all the time you spend just walking from one destination to the next, exploring derelict supermarkets that may or may not contain something of more worth than a stimpak.

Taking on a few side-quests along can quickly eat up a couple of hours. All in all you're looking at a total gaming time anywhere between 20 and 50 hours depending on how much of a completist you are.

Put your feet up, son. You're in this for the long-haul.

Genesis Promises has been successfully let us enjoy

He creates a fully fleshed-out world, touches on an 8,000-year-old backstory, and carefully avoids making anyone out to be too much of a good guy or a bad guy.I finally started reading George R.R. Martin's fantasy epic A Song of Ice and Fire starting, of course, with A Game of Thrones. It's fantastic.



It happened to Dune, Lord of the Rings, Starship Troopers...the list goes on. And that's exactly what it looks like we'll be getting from A Game of Thrones: Genesis.But somehow, these types of sprawling worlds always seem to get turned into barely passable (or just plain terrible) RTS games.

However, the game's press release does say that you'll be able to use your fair share of "treasons, espionage, kidnapping, and ransoms...It is also very possible, by cleverly using all the low blows the game allows you to use, to earn victory without ever entering an open war or recruiting any army."If the trailer above were for a free-to-play Facebook game, I'd be pretty damn excited. But no, this is a retail PC game that just looks like a Facebook game.



The game releases next week on Steam, so I guess we'll find out if there's more to this than terrible-looking dragons soon.I'm not sure exactly what that means, but if it just involves spamming a family's "special ability" and there's no real strategy involved, I'll be a bit disappointed.

Wednesday, September 21, 2011

This week I played Warhammer 40K with my friends

This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham on topics including why Warhammer 40,000: Space Marine is a feminist game of the year contendor, an apology for RPGs, and more.




"I'm sure Cliff Bleszinski and company would be the first to argue that Gears has nothing to do with September 11, and that's their right as creators. But it's our right as the audience to find our own meaning in the work. Ever since I first played Gears of War almost five years ago, it has struck me as a game that could not have existed without 9/11. Something like it, maybe, but not this game, with its unusual and potent mix of fear, uncertainty, and powerlessness."




"That's the balance to be struck with writing any sort of humor piece–what the hell is too high- or low-profile to be funny anymore? In a TWIVGB full of articles on post-9/11 war games and fetishization, the tone of the game Lockaby was writing about didn't even seem out of place. Maybe that's the full scope of the joke David's getting at: are we so jaded to turning anything–high art, low art, macabre, political, social, psychosexual–into a videogame that parodic descriptions of using a game stylus as a phallus to symbolically molest women seem a bit disgusting but at the end of the day, par for the course?"

"By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage. In sparing themselves the challenge of making their games deeper and more involving, they're the ones holding back the medium. While video games have come a long way since Mega Man, Battlefield 3's sanitized environment suggests that players are still limited to the same two basic actions: running around and shooting."




Portal 2 changes the tone of its central relationship by stripping some of that dignity away. Glados insults Chell constantly in ways intended to be understood as cattily "female": calling Chell overweight, insulting her appearance, and so on. She seems to believe that gendered insults will be the most effective against this mute, implacable enemy, and tries a variety of them. And even though these jokes are, cheap and awful, they're fantastic."   

The church has a better game to play

Elsewhere, there’s a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I’m sort of breaking the rules for. Because it’s a game from Valve, and one of my favourite games in the world. You understand, right? Read on for this week’s freebie picks.This is a good week for those of you who like Pac-Man. Two new interpretations of the classic arcade game lie nestled below – about as far apart in You know the score, surely.



Grab it before the 20th, and three of the most special gaming hours you’ll have are yours to keep forever. It’s one of the most dazzling, innovative, smart and hilarious computer games ever made, and if you haven’t tried it yet, you now have absolutely no excuses. It’s made even better by a fabulous story, one that starts with refreshing subtlety but builds, slowly, suspensefully, before releasing in a phenomenally climactic final hour.



You’ll always experience the most beautiful moment of realisation when you work out how to apply your existing knowledge to a new scenario.style as you can imagine, but both an inordinate amount of fun. It’s a first-person puzzle game in which you fire one portal to jump through and another portal to emerge from. In doing so you’ll learn to overcome a variety of increasingly complex environmental obstacles, and Valve’s expert level design means that while you’ll scratch your head on a number of occasions.