Monday, March 9, 2015

My awesome trip through a free archive of 'classic' computer games



One of the best things about being a “millennial” is not having to care about anything that existed longer than five seconds ago. Hence the reason why I don’t know who Paul McCartney is and why I have no idea what I ate for breakfast yesterday. Also, if Nicki Minaj doesn’t tweet in the next thirty seconds I will assume she is dead. I’m perfectly “within the demographic”.

So when I found out that the Internet Archive had uploaded over 2,400 free “MS-DOS Games” to its collection, I said holy shit, look at the cute retro style of these things. It’s just like Minecraft if they made it even more retro and also 2D. It’s as if the creators of these “classic” games copied the style of 2011 indie hit Terraria, but like, made some of them adventures and some of them shooters.

Recently, the Guardian asked me to take a look through the collection and pick out my favourites. I cannot wait to give these games seven out of ten while shrugging apathetically. Let’s dig in.

This text parser game seems like a lo-fi ripoff of Middle Earth: Shadow of Mordor, a 3D hemo erotic gay orc dating simulator, possibly made by social justice warriors.

Although the software library claims this Lord of the Rings text game was made in 1987, it is clear to me that someone like Braid’s Jonathan Blow probably made it last year to maximise on retro aesthetic cred, perhaps using Twine, an open-source text game engine that it is now fashionable to hate.

Among Shadows of Mordor’s innovations is its impatience with the player. When you don’t input something, the game quite frankly gets on with it without you. This really appeals to the attention deficit part of me while also highlighting what’s wrong with games these days: the controller sits there waiting for your input to slice an orc’s bollocks off when it could just bloody well get on with it itself.
Tongue of the Fatman

This text adventure also doesn’t patronise the player with any “3D graphics”. Instead, it occasionally displays what looks like a Powerpoint slide of the “artist’s impressions” and the rest of the time you use the “graphics engine of the mind” to fill in Tolkien’s dullard hilltops full of short people.

Rating: I give this short attention span game at least ten selfies out of five Drake/Nicki Minaj fanfics. For you old people that is “quite good”.

PC Gamer called this crap, “certainly the worst [game] starring an overlord who Jabba the Hutt makes a point of forwarding his Weightwatchers pamphlets to when he’s finished laughing”.

Even ignoring the fat-based jokes, Tongue of the Fatman is a 1989 fighting game that is so poorly balanced and unresponsive that it is practically unplayable. You can bet on yourself to earn money and then upgrade yourself if you win, though winning seems unlikely.

However, as a millennial, what appeals to me is the amount of stuff in it. There are about a million exotic and pointless items to purchase to bosh your opponent over the head with, including needle claws, force fields and some sort of electro-balls. It’s exciting. We millennials never get to purchase things because some bankers took all the money.


This game concerns the protagonist, ‘Gewt Ningrich’, running about killing nice things like polar bears (with an uzi), seals (with a club), Greenpeace protesters (with a battleship-mounted gun), and the internet (with some sort of… forcefield?). It says 1997 on it, but that can’t be right because the target of this biting satire is a clueless conservative who hates seals and the internet, and those guys are still around.

In any case this game is very edgy because it is well known that gamers today do not want politics to appear anywhere in their games, so kudos to the developers for actually making a game that seems to try to make both rich old people and entitled young people feel alienated at the same time.


Since I began doing what an arsehole like me might call “travel games journalism”, people keep saying “Where In The World Is Cara Sandiego” to me as if it is a joke a millennial might get. I can finally state that no, I had never heard of Carmen Sandiego before you made the joke, because frankly I only give a shit about selfie sticks and weed.

In actuality, the 1985 detective game Where In The World Is Carmen Sandiego, a popular franchise created to teach geography to kids, is quite good. It’s a game of deduction and elimination, and is quite a bit more informative than infamous stabbings-through-history simulator Assassin’s Creed, which usually features only one exotic country at a time: this game boasts many countries. Also, you don’t have to do any stabbing to get to the next plot point, suiting my millennial impatience.

Controversially, Where In The World Is Carmen Sandiego stars a woman criminal traditionally depicted in a rather fetching wide-brimmed hat. Recent video games have shown an aversion to giving large narrative roles to women characters, and also a large aversion to giving protagonists such fetching hats. For these reasons, Where In The World Is Carmen Sandiego was probably a very polarising game back in 1985 and its hero was presumably the Rhianna of the era.

In any case, good work Carmen. Nice hat.


The last in my browser treasure trove is Floor 13, a Richard Branson-funded and sublimely understated turn-based spy game. We cannot really be sure it was not made by current indie darling Lucas Pope, designer of last year’s Papers, Please, but we’ll take the Internet Archive’s word it was made in 1992 by PSI Software Designers.

I suspect it may be more modern than it wants us to notice because in true millennial game designer fashion, it is extremely strident about how the Government Is Evil And Is Running The Media, whilst also entertaining goofy ideas about how probably everything is also run by the Illuminati and/or Total Dicks Who Harsh Everyone’s Buzz.

The idea is that you manipulate democracy so that you can stay in power, checking polls every turn to see how you’re doing. You can do this in a multitude of ways, through surveillance, searches, disinformation, intimidation and infiltration, all of which are little check boxes on a form that remind you how cold and uncomfortable the actual act of giving orders is.

The best thing about this game is that it neatly simulates the detached bureaucracy a totalitarian government would have to put in place to actually control things, making you increasingly aware that this might be why governments recruit such boring rich people.

Happily it does also make you aware that real life Britain would not be so perfectly controllable due to the belligerence of our arsehole citizens. For example, someone would definitely spray-paint a penis on your surveillance van and at least some of your establishment thugs would rather take a tea break or put a bet on a horse than go round and rough up a hoodie.

Actually, it’s quite good for a spreadsheet game.

Rating: I score it two Branson beards out of bangers and mash. You know, because it’s British.

You should check out the amazing yet slightly janky Internet Archive of MS-DOS Games for yourself before evil corporations who hate young people realise they can make actual money selling these products. Keep it dense, yeah? Peace and gaming.

Sunday, December 28, 2014

Non-online Computerized Games

The computerized version of the genre took off there were a lot of money hungry companies who decided to storm into the genre without really trying to understand what the vital elements of a role-playing game are. In order to sell role-playing games you need an audience willing to buy the product and if a company consistently puts out dodgy shooters in the guise of apparent role-playing games they'll only destroy their reputation and go bankrupt.

On that note, of the styles of role-playing games that include pen and paper, computerized games and online games, there is only one type that can meet the fully immersive needs of a role-player and I'll reveal why later. The worst of these are the recent thug games where one criminal organisation wants to defeat another criminal organisation and you're the hitman. Who is really that stupid to fall for such a terrible storyline? It's certainly not for intelligent role-players.
 This can be done cleverly by feeding snippets of information in a natural manner during conversations with non-player characters. Some extremely vital information can be revealed in otherwise meaningless banter, just like in the world you're immersed in right now. Making a major city that lies not ten miles from your current position something that you have to discover is ridiculous at best and only suits scenarios where you've been teleported into a new reality or you've lost your memory although the latter should be used sparingly as there are already too many games out there that rely on the character having amnesia. Discovery can be implemented in far more subtle ways by having secret areas within already well-known places and it is this that gives a role-player a sense of discovery.

Sure, the idea was novel but it was also very childish because it assumed that these two love interests were so enamoured with the player that neither could do without him. It was worse than watching Baywatch or Desperate Housewives. A real deal breaker for me is the inability to develop the type of character I want. I've encountered this more often than not in games where you have no choice over the skills that you character can develop. Of course, this is the worst scenario and there are many games that allow limited development but there are only a handful of games that allow a real sense of development.

The most annoying of these issues is a game where you can have a spell wielding character but they develop the exact same spells at exactly the same point in every run of the game. It's a little more forgivable for warrior types but even in this case there are many games which allow for dozens of different fighting styles. Non-online computerized games are the only games that allow for full immersion and I'll explain why.

Thursday, December 4, 2014

Do Computer Games Play an Important Role In Life?

Many have spent hours trying to tweak in-game graphical settings in order to increase the frame rate and boost the performance of their favorite games. However, in more case than not, those efforts award the player with only a slight improvement in overall game play. Game manufacturers assure us that their recommended specs should run the game smoothly. However those recommendations are calculated when the games are tested on PCs that were optimized for those particular games. There are very few who are willing to dedicate a whole computer specifically for a single game.

Many of the programs automatically start up when you log on to the net or at the moment Windows loads. Windows service programs can perform a host of operations from searching for updates, downloading, and even sharing applications with your games. The task is to cut down on the amount services running while your are playing the game in order to free up bandwidth and resources. They can cause game play lag and computer freezes by initiating a host of small applications and processes during game play. Turning these programs off during your game play is not entirely risk free but you will be amazed at the results by doing so. The entertainment industry saw video games increase at a galloping speed in the next few decades. In the world of technology and innovation, computer games have played an important role. Games include adventure games, action games, educational and knowledge games, simulations or role playing games, practice games, math games, logical games, and strategy and management games among other types.

However, still the market is one which has exponential growth and is still booming. With the help of computer simulations educational institutions support vocational and multi disciplinary learning, Moreover, the innocent children should not be misled to acts of aggression and violence as many of the video games depict. Parents need to pay tremendous attention that a video game should not affect their children's behavior and thinking in any adverse manner.

Tuesday, November 25, 2014

Which Types Of Computer Games Do You Like Best?

Games are great but only when they run as smoothly as possible,That is a total myth as PC games are very vital for aging minds, just like a battery re-charge your brain needs to be charged more frequently with growing age. So take charge of the deteriorating mind and feed it with some computer games for it to remain active and agile.
Not only this computer games keeps your mind engaged at the comfort of your home and you can play them at any given time that makes them very convenient and are also efficient in exercising your brain. Online computer games offer a wide range of brain games depending upon your age, gender and educational qualification. These parameters make it easier for the user to choose a specific game or say games, which will aid as a good brain-train activity. Word bubbles for example promote word-finding skills and quicken the mind to remember and recall faster. The Monster garden game is specially designed to improve spatial memory and the difficulty level in these games are gradually upgraded as you progress positively. This is nothing to do with your computer, but is all down to the speed at which your game is receiving data from the Internet. If your Internet connection is slow, it will take longer to get the information for the game from the server and will consequently jolt as it updates slowly. This is only fixed by making your Internet connection faster.

Friday, January 11, 2013

The Most 3 Baffling Video Game Spinoffs

A spinoff doesn't necessarily have to be bad. On TV, both Frasier and The Jeffersons were spinoffs, and audiences went right along with that shit. If the audience loved the characters here, they'll love them over there. You'd think it would be even easier with video games -- hell, Mario is really just a spinoff of Donkey Kong. Yet the game industry has birthed some absolutely baffling video game spinoffs, taking the new games so far away from what made the originals great that they barely reside in the same solar system.


1. The Typing of the Dead

The Original:

The House of the Dead was an arcade light-gun shooter about killing zombies while waiting for the 3 o'clock showing of Wild Wild West to start at the mall. An endless army of corpses, monsters, and horrible dialogue attacks you as you weave your way through a blood-splattered mansion built by a mad scientist to house his ultimate creation, which turns out to be a naked claw monster you must defeat by firing bullets into its dick. There have been five or six sequels so far, all following the same basic premise of having the player endlessly pull a trigger into a violent gore explosion while occasionally scaring the shit out of them by suddenly throwing half-skinned jawbone maniacs into their faces.

The Spinoff:

Some coke-nostriled developer decided that eviscerating the prowling legions of the undead would lend itself perfectly to an educational game, and came up with The Typing of the Dead, which regrettably is exactly what it sounds like. Zombies attack you, and you have to successfully type phrases that appear onscreen before they juice your eyeballs with their teeth.

2. Pokemon Channel

The Original:

In the Pokemon series, you kidnap adorable creatures and force them to battle other adorable creatures so that you may collect more adorable creatures and become the master trainer of all adorable creatures (it's less a game and more a self-fulfilling prophecy). The majority of Pokemon titles were developed for handheld systems in order to make absolutely certain that they became life-dominating obsessions.

The Spinoff:

Some gamers rabidly defend video games as a legitimate art form, and Nintendo, apparently with the singular purpose of forever silencing those arguments, released Pokemon Channel. This was the gaming community equivalent of dressing an alcohol-sweating boxcar drifter as Santa Claus and having him run through an orphanage screaming "FUCK YOOOOOU" over their Christmas porridge.

The "gameplay" of Pokemon Channel consists of you watching Pikachu while he watches different television shows. That's it. That's not just us reducing the game down to broad strokes for comedic purposes -- that is literally the game in its entirety.

There are no missions to accomplish, no enemies to defeat, and no way to skip through any of the shows, even if you've already been forced to watch them. The only way to progress in the game is to watch Pikachu sit through different shows in real time, which in turn unlocks more shows for him to watch. This is basically a simulator for anyone who had to suffer through hours of Bonanza marathons because their dad kept the remote wedged between a can of Keystone Light and his regret-soaked Fruit of the Looms.

3. Bomberman: Act Zero

The Original:

The Bomberman series features an adorable robot of the same name running through a colorful world and setting off explosives to solve puzzles. He's dressed like a harmless cartoon Eskimo, and his bombs are giant time-fused balloons that deliver the most nonthreatening explosions in recorded history. Bomberman could not be more child-friendly if he were wearing a BabyBjorn.

The Spinoff:

Somebody decided that Bomberman needed a dark, gritty reboot similar to a Darren Aronofsky fever-tainted nightmare about the Teletubbies and turned the character's bright Saturday morning cheeriness into Jacob's Ladder.

Act Zero, Bomberman is a cyborg slave forced into a televised deathmatch against other cyborgs, sort of like Gerard Butler in Gamer, only somehow less interesting. Essentially, they took everything fun about Bomberman and made it crazy and depressing.

The vibrant gameplay that had been carefully refined for over a decade regressed to a gulag of miserable sameness wherein you march one of the generic bounty hunters from The Empire Strikes Back through a forest of giant lunchboxes to try and kill your enemies, who belt out screams of blood-curdling agony when they expire.