Thursday, September 29, 2011

Battlefield 3: Give you the most realistic experience to stimulate

How does it hold up on a non-top of the line PC?

First, I should note that I’m not running at the recommended settings for Battlefield 3. More like somewhere between the minimum and recommended settings with a AMD Athlon X2 250 cpu, 4GBs of memory, Radeon 5750 gpu with 1GB of memory and the 64-bit version of Windows 7. While I now have the intense desire to upgrade my PC, the Battlefield 3 beta is flat-out the best looking PC game I’ve played. The game started with the maxed out 1600×1200 resolution and ran at around 30 fps except for when the action got heavy. I dropped my resolution down to 1400×950 and the frame rate was much smoother. Not bad for a 5000 series Radeon. I just wish there was a quicker way to get to the game options to fiddle around with the settings.


Breath deep and remember, it’s a beta

Once I was able to connect to a server and jump on to the Operation Metro map, the first thing I noticed was that there is a giant hole in the ground around the ‘A’ objective on the first part of the Rush map.  Fortunately, an opponent fell through the game world near me and I got a cheap and easy kill. There are also many parts of the map where you kind of jiggle in and out of the map while laying prone as if the game engine can’t decide it wants to drop you all the way down and force you to commit suicide. Getting trapped in the map like this is really troubling when your squad starts to spawn on you and they all get trapped too.

This is a beta so bugs like this are to be expected but the area where you can fall through the environment is so large that I wonder how it made it this far. Not that big of a deal for now, but DICE games do have a history of coming out buggy, so this makes me wonder if we’ll see similar things with all the other map when the game releases next month. DICE developers say that the beta isn’t representative of the final product, so there’s obviously still a good bit of polishing to do.


Operation Metro doesn’t quite feel like Battlefield.

I would have preferred playing the Caspian Border map, as it represents the kind of maps I am accustomed to from playing Battlefield 2. But I missed out on the limited time that DICE allowed people on to password-protected servers running the 64-player map . Operation Metro is a different animal with no vehicles to speak of, but it serves its purpose well in changing up the formula. The infantry-only map affords plenty of hiding spots for the defenders to camp and pick off targets while offensive players will want to make sure they stay in cover and keep their eyes on that row of hedges across the way. The most interesting moments in the map open up after the first two Rush objectives are taken, and the fight moves into the Parisian subway tunnels. That first stretch from the outside into the hole leading into the subway squeezes the action into a more confined and intense space where it becomes a game of picking opponents off with sniper rifles or laying down heavy suppression fire with the rocket launchers or machine guns.

Wednesday, September 28, 2011

Japan in the PC game industry have what kind of contribution

It's no accident that Western game development tech has surged ahead of Japan's. Western game development as we know it also has a strong a background in PC game development.Gaming's reached a turning point. Western games have more realistic graphics and physics than Japanese games. This isn't good or bad. It's true.There was a moment during the Tokyo Game Show, when I stood in line waiting to play the PS Vita. A trailer for Modern Warfare 3 rumbled across the big screen. It was followed by BioShock: Infinite. Those in line turned their heads and watched, all slack jaw. Regardless what you think of those games, the trailers are as impressive, if not more, than any summer blockbuster.



That doesn't mean all Western game developers make computer games. Many of them have spent their entire professional careers making strictly console games, and many of them, like Gears of War designer Cliff Bleszinski, grew up loving Japanese games. But Bleszinski got his start in computer games. These developers are able to speak both languages: computer and console. But so much of their DNA (and that of their companies) is in computer games, with their emphasis on tech. It's in the water and air they breathe.


Japan, on the other hand, has a strong background in arcade games and console games. This is why Japanese games are traditionally polished. You can't have popout and patches for offline cabinet games. Don't get me wrong, Japan holds two of the three platforms, one of which, the PS3, is incredibly powerful. But the PC, especially since the advent of graphics cards, has often pulled ahead. And unlike consoles, which don't become more powerful until the new generation starts, computers continue to become more and more powerful, keeping developers on their toes.




Meanwhile, in the West, many developers either have their own in-house engines or license (and then mod) engines. The idea of modding existing engines engines is very PC. So you get developers like BioWare licensing Epic's Unreal Engine and then creating a totally different experience than what Epic offers—and doing it over the course of the hardware generation. When the next generation of hardware launches, gaming will probably see a slew of new trilogies.There are Japanese game developers more than capable of creating powerful games, but it often feels like they spend so much of their development cycle working on a proprietary game engine and then never using it again. This is a mistake.

Tuesday, September 27, 2011

PES 2012 Make football more popular in the US

The publisher says it's set to introduce "a huge raft of advances" to the game's online component, all of which were "devised following extensive user feedback" during development.

Among the headline additions are eight player online matches, "a more realistic" Master League Online experience, Facebook integration and smoother matchmaking, which should see players pitted against likeminded souls. Annoying disconnecting players will also now "be blocked from
competitions".




Here are all the details in Konami's own words:

The game's Master League Online retains the competitive basis as users steer their club to glory against other like-mined users, but the popular option has been tailored to offer a more realistic experience. Team styles can now be altered to benefit the user's favoured playing style, with options to choose from balanced play, physical, speed, technique, set-pieces and teamwork. The use of contract periods for players has also been introduced and players may have to be sold if their wage and improved contract demands cannot be met. Likewise, the fitness - even injuries - of players is more realistic, with more continuity between matches.





PES 2012 is a game designed to play with and against friends, and the game now offers matches for up to eight people via the PlayStation 3, Xbox 360 and Windows PC versions. To complement this, Community Mode has been improved to give users access to a wider range of opponents. Community groups of up to 100 users can be joined, and there are Bulletin Boards for members to pass on messages to each other. Similarly, inter-community matches have been incorporated to add rivalry between the groups.


The general match-making elements of online play in PES 2012 have also been overhauled. Players are now more likely to be pitched against a rival whose manner resembles their own. Those disconnecting to thwart a defeat will also be blocked from competitions and players with poor reputations will be pitted against one another and the whole PES 2012 online system has been enhanced to offer a smoother experience.

Monday, September 26, 2011

CALL OF DUTY 2 to bring you a more authentic experience

There was a time when they said the first-person shooter couldn't be done on consoles, that it would always be a PC exclusive genre.

That all changed in 2001 when Bungie waltzed in with Halo: Combat Evolved, showing the world that, well, it was wrong.











It wasn't until 2005 that Call of Duty came to console when its second iteration hit Xbox 360. There are, of course, still plenty of people out there who swear by the keyboard/mouse combination over the game pad but the console community made Call of Duty in particular into a whole new beast.

They lapped up Call of Duty 2, making it the first 360 game to break the million sales record. The game's multiplayer thrived like never before thanks to Xbox LIVE and the additional map packs that were continuously fed to console commanders.




Xbox Live still stands out as a preferred platform for multiplayer out there. Its perhaps telling that Call of Duty as a franchise has now become somewhat synonymous with the 360 and certainly console gamers.

CRYSIS 2:Terror may also let you die

This one comes with slightly different reasoning. In a way it's perhaps not fair to knock the PC version of Crysis 2 in comparison to its console counterpart, but for PS3 and 360 players the sequel had so much more impact.

That's because they'd never played the original Crysis. It's a game that was something of a technological revolution for its time. Even the highest-end PCs struggled to run the beast upon its release, maybe that's why it still looks so good today.



While the original made concessions for nobody, the follow-up was built with the restrictions of the console in mind and so didn't quite match the impact of its predecessor.It's certainly why PC players were a little bit disappointed by the sequel. Crysis 2 might run better on PC but, as far as the overall experience is concerned, gamers coming in cold on the console have got it best.

Friday, September 23, 2011

PORTAL 2 gives you more real experience

But anyone who appreciates a bit of narrative, creativity or even comfort will tell you that great gaming isn't always about raw power and magic graphics.

We want an experience that hits the spot in every way and, while a PC will turn out the technical champion every time, if you ask us, some games just don't quite fit the desktop set up.The following are games that top traditionally PC genres. These days, however, more and more gamers are opting for the comfortable, quick set-up, bitesized offering consoles offer.










We prefer to play these games slouched on the sofa, on a machine that has simple matchmaking mechanics and a pop-in-and-play at the heart.Tell us what you think of our picks, and which games send make you lean towards your console.

Unit last year's E3 when Gabe Newell took to the Sony stage and announced a shock PlayStation partnership, Valve was a Microsoft developer. Considering the importance and prominence of Steam you could even go as far as saying Valve is a PC developer at heart.

But Portal, as an experience just feels better on console. The nature of the platform puzzler means that PC play just isn't for us.

We've spent a good 15 minutes at times just starting into one of Aperture Science's test rooms trying to figure out where to put our next portal (Youtube is cheating). If we were to play Portal at our desk we'd develop serious spinal issues.

For Portal 2 we wanted a sofa, a beanbag, a waterbed, something that we can have a good comfortable think in.

Plus, if you look towards the PS3 for your Portal 2 experience you get all the benefits of Steam anyway, plus you can still connect with PC players. Remind them to stop every half hour to stretch out their spines, won't you?



The wastelands of Fallout 3 make up a world that you simply have to just explore, absorb and get lost in. We can't do that hunched in front of our desktops.

Plus the game is incredibly vast. Think of all the time you spend just walking from one destination to the next, exploring derelict supermarkets that may or may not contain something of more worth than a stimpak.

Taking on a few side-quests along can quickly eat up a couple of hours. All in all you're looking at a total gaming time anywhere between 20 and 50 hours depending on how much of a completist you are.

Put your feet up, son. You're in this for the long-haul.

Genesis Promises has been successfully let us enjoy

He creates a fully fleshed-out world, touches on an 8,000-year-old backstory, and carefully avoids making anyone out to be too much of a good guy or a bad guy.I finally started reading George R.R. Martin's fantasy epic A Song of Ice and Fire starting, of course, with A Game of Thrones. It's fantastic.



It happened to Dune, Lord of the Rings, Starship Troopers...the list goes on. And that's exactly what it looks like we'll be getting from A Game of Thrones: Genesis.But somehow, these types of sprawling worlds always seem to get turned into barely passable (or just plain terrible) RTS games.

However, the game's press release does say that you'll be able to use your fair share of "treasons, espionage, kidnapping, and ransoms...It is also very possible, by cleverly using all the low blows the game allows you to use, to earn victory without ever entering an open war or recruiting any army."If the trailer above were for a free-to-play Facebook game, I'd be pretty damn excited. But no, this is a retail PC game that just looks like a Facebook game.



The game releases next week on Steam, so I guess we'll find out if there's more to this than terrible-looking dragons soon.I'm not sure exactly what that means, but if it just involves spamming a family's "special ability" and there's no real strategy involved, I'll be a bit disappointed.

Wednesday, September 21, 2011

This week I played Warhammer 40K with my friends

This week, our partnership with game criticism site Critical Distance brings us picks from Ben Abraham on topics including why Warhammer 40,000: Space Marine is a feminist game of the year contendor, an apology for RPGs, and more.




"I'm sure Cliff Bleszinski and company would be the first to argue that Gears has nothing to do with September 11, and that's their right as creators. But it's our right as the audience to find our own meaning in the work. Ever since I first played Gears of War almost five years ago, it has struck me as a game that could not have existed without 9/11. Something like it, maybe, but not this game, with its unusual and potent mix of fear, uncertainty, and powerlessness."




"That's the balance to be struck with writing any sort of humor piece–what the hell is too high- or low-profile to be funny anymore? In a TWIVGB full of articles on post-9/11 war games and fetishization, the tone of the game Lockaby was writing about didn't even seem out of place. Maybe that's the full scope of the joke David's getting at: are we so jaded to turning anything–high art, low art, macabre, political, social, psychosexual–into a videogame that parodic descriptions of using a game stylus as a phallus to symbolically molest women seem a bit disgusting but at the end of the day, par for the course?"

"By removing civilians from the picture, developers like Bach are trying to reap the benefits of a real-life setting without grappling with the reality of collateral damage. In sparing themselves the challenge of making their games deeper and more involving, they're the ones holding back the medium. While video games have come a long way since Mega Man, Battlefield 3's sanitized environment suggests that players are still limited to the same two basic actions: running around and shooting."




Portal 2 changes the tone of its central relationship by stripping some of that dignity away. Glados insults Chell constantly in ways intended to be understood as cattily "female": calling Chell overweight, insulting her appearance, and so on. She seems to believe that gendered insults will be the most effective against this mute, implacable enemy, and tries a variety of them. And even though these jokes are, cheap and awful, they're fantastic."   

The church has a better game to play

Elsewhere, there’s a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I’m sort of breaking the rules for. Because it’s a game from Valve, and one of my favourite games in the world. You understand, right? Read on for this week’s freebie picks.This is a good week for those of you who like Pac-Man. Two new interpretations of the classic arcade game lie nestled below – about as far apart in You know the score, surely.



Grab it before the 20th, and three of the most special gaming hours you’ll have are yours to keep forever. It’s one of the most dazzling, innovative, smart and hilarious computer games ever made, and if you haven’t tried it yet, you now have absolutely no excuses. It’s made even better by a fabulous story, one that starts with refreshing subtlety but builds, slowly, suspensefully, before releasing in a phenomenally climactic final hour.



You’ll always experience the most beautiful moment of realisation when you work out how to apply your existing knowledge to a new scenario.style as you can imagine, but both an inordinate amount of fun. It’s a first-person puzzle game in which you fire one portal to jump through and another portal to emerge from. In doing so you’ll learn to overcome a variety of increasingly complex environmental obstacles, and Valve’s expert level design means that while you’ll scratch your head on a number of occasions. 

Tuesday, September 20, 2011

A Human Revolution Journal bring us more surprise

Partly, this is a metaphor; shorthand for ‘I will play the game again and experience it differently’, which is the topic I’d originally planned to write about. For those not in the know, the patch enables adverts for the Star Wars Blu-ray release to the loading screens, with potential for more adverts to be realised. At the same time though, the destruction of Human Revolution is also very real, as Square Enix’s latest patch will subtly but fundamentally change the game for me also.



Nobody is arguing against the adverts per se; they’re debating whether Square Enix has the right to change your experience of something you’ve already paid for. It’s an argument based around ownership – who has it and what can they be allowed to do with it?Again, this can seem like a melodramatic example, but the root of the dispute is the same whether you’re talking about Deus Ex or classical art.



The stories – and not even George Lucas can take that away from me. Instead, what bothers me is all the other tweaks included in the patch, which are enough to apparently stop the Debug Menu mod from working.  Personally, while I am annoyed about the changes wrought on Human Revolution, it’s not the adverts that have bothered me. I’ve already finished the game without them and extracted what I wanted most from the game – the choices.

Square Enix are trying to make sure I take Human Revolution seriously, even as they let Lucas use it as a platform. There will be no plasma rifle rampages through Detroit or invulnerable, invisible strolls through enemy territory.

Monday, September 19, 2011

Extremely mild spoilers up to the middle of China

This meant there was a lot of time for bored village boys to talk about their favourite topics: Quake II, Duke Nukem 3D, Jedi Knight. Carefree and convinced we were on the cutting edge, we were nonetheless aware of the limits of our tales – the finite number of ways to say I’d grabbed the Gold Key and killed a dude, dude!When I was a kid, I used to ride the bus to school. It was a long trip, prefaced by a mile long walk and ending with an hour on an ornery double-decker that was as likely to roll back down a hill as climb one.



With Human Revolution, I’ve been telling these stories again to friends both new and old and, more than the game itself, that’s what I find myself looking forward to – the chance to look a friend in the eye and raise a challenge. How did you infiltrate Detroit PD’s morgue?

What else could it be? Not the graphics, which are middling, or the design which crumbles any difficulty back to easy as soon as you put a laser pointer on a silenced pistol.The fact that Deus Ex and Human Revolution are so suitable to this sort of discussion is one of the main reasons that both games have rocketed to classic status.  Every negative in Tom Chick’s review of the original Deus Ex can be levelled against Human Revolution too.




Kieron Gillen thinks Human Revolution is about DRM, but I’m so far interpreting it as being about republicanism – and we can argue that fact until the augmented cows come home.Anyway, the conversations. It’s something I look forward to, because far more important than the methods we use to kill imaginary cyborgs are the ways we discuss the events afterwards and the language we use to do so.The fact that Human Revolution can support so many different interpretations on every level from the practical (How you tackled the FEMA base) to the philosophical (Why you tackled it that way) is the defining aspect of the game. 

The early levels especially feel brazen in their move to parallel the objectives of the original; your first job is hostage mission, with captives to free and a leader to either snuff or talk down.After that you’re returned to your base – Sarif’s lobby or UNATCO – and turned loose in urban America to deal with optional gangs and a transmitter which sits in the rough part of town. Then: whoomph, you’re off to China in your helicopter to talk to a hacker and a millionaire businesswoman with a ropey accent.I’ve found it hard to ignore how closely the early game mirrors the first.



This is all that Deus Ex fans, normally so fixated on such intangibilities as emergence and innovation, really care about. They don’t want a new game, they want the old one with prettier pictures and a few twists.This might sound like a criticism of Human Revolution, especially given how quick game critics are to dismiss most sequels – prompting questions about whether writers understand their industry – but it’s not.

Saturday, September 17, 2011

Buying The HouseReligious Feasts Are Reasons

You’ll find at least 365 reasons to lease or buy house in Manila and that is about one fiesta per day.  This really is due to the fact each barangay-the smallest political unit inside the Philippines-is generally given its name immediately after a Catholic saint who has a matching feast day on the Catholic Church’s calendar.



Fests inside the capital city of Manila are frequently a Catholic affair. These are definitely, however, celebrated based on the traditions of the natives. This union of both cultures ends up in a kaleidoscopic street festivities and all-night get togethers. A lot of locals and revisiting OFWs usually cite this festivity as one purpose to buy house in Philippines and to stay there for a longer time.

The image is enshrined inside the Quiapo Church-which, ironically, has John the Baptist as the principal saint. The dark-colored statue is venerated by most underprivileged Filipinos since they simply identify with the passion of the Christ. Each and every 9th of January, devotees of the Nuestro Padre Jesus Nazareno de Quiapo or the Black Nazarene gather to commemorate the miraculous wood sculpture of Jesus Christ. 

There are several festivals of notice inside the old city of Manila. A few of these carry on for several days and usually convince the local government units to postpone function for the length of the celebration.  Just take note of these occasions after you plan to lease or buy house in Philippines.



What happens really can be a wonderful sea of persons donning the colors of the Nazarene and shouting “Viva Senor.”Throughout the feast of the Black Nazarene, hundreds of thousands of male pilgrims join up the once a year procession. They walk without shoes throughout the procession as a sign of humility. The whole concept of the event is to deliver the saint back to the cathedral while each devotee tries to touch the image.

Wednesday, September 7, 2011

COOL:Rage system requirements revealed

Bethesda have sketched out the Rage system requirements on the Bethblog. How will your machine react to the powerful new id Tech 5 engine, with a sigh of relief, or tears of water-cooled sorrow? In fact, if your rig needs water cooling, it’ll probably run Rage just fine. See the minimum and recommended requirements below.



Pretty reasonable reqs, if I might say so. I shivered a bit at both the Quad recommended requirement and the 25GB of disc space, but I'll survive. Thankfully that 6950 (soon 6970) arrives in a couple of days, so this may be the first id game I will run well from the get-go since Doom 2 !

Saturday, September 3, 2011

World of Warcraft Arena Grand Prix 2011 Summary

In addition to 3v3 tournament outside of China, in 2008 we WOM to broadcast all matches of all fighting in the new year, WOM, and in addition to broadcast the event outside the first-hand information, but also to bring more fresh content , so stay tuned! In this way, despise about irresponsible Zhuantie! ! ! (All messages, you can find in our Blog which, pre-game broadcast by the Ming in person, by the mid-kalahary responsible for the late charge by the Glausren)

Have to say, Azael one person can play war thief three career is very admirable, he is definitely the competition's MVP. Sodah little German, Cherez hunters, and Hydra (Nihilum priests) are very eye-catching performance. The contest was the highest U.S. WOW gold at a competition, and the golden boy Xecks powerhouse Pandemic are eliminated early. The U.S. TR qualifying service to four teams of three, Azael and DGFG into the semi-finals are on line, while the online team that beat Hafu DGFG, eventually being DGFG eliminated.



Really hope that one day Chinese players in the finals before being interviewed also said that this is the case. Korean Master really was amazing. Said before the game, 3-0, 3-0 but did not say when. Here it must be said from Spain battle group (group one of the world's smallest battlefield, only six servers, once again proved the hero does not ask the source) and Improved Clicks resourcefulness is still very powerful. They are fighting, animal husbandry, home team Germany, the first set, 20 seconds to kill them is a small Korean German, and immediately replaced by a thief, animal husbandry, Germany, press the Master, and even won the next three integration points. We all think that Korean people over time, they adjusted their tactics, first hit the pastor and then turn to play Germany, the classic sheep priest to strengthen counter-morality, beautiful ah. Finally, a completely empty blue in animal husbandry in the case, the thief was successfully holding the opponent's livestock thieves, back to blue after successfully kill little German, to prove that this team can play not only pressure flow, you can win a war of attrition.