Computer games have seen
an incredible amount of growth over the past several decades. In 1961, two MIT
students created what is now considered the 'first' computer game for the PDP-1,
called Spacewar!, where two ships skirted around a central star in an attempt to
destroy each other. In 1972, the first text-based computer game, Adventure,
emerged.
Text-based games, or 'interactive fiction' were the primary medium of gaming
on PCs for almost two decades ' until the advent of affordable personal
computers with graphics engines took hold. Text-games began to merge word
commands with graphics, creating very basic games such as Pool of Radiance.
However, at the same time as computer games began gaining a foothold in the
market, the console video games industry was experiencing a crash, due to poor
quality games flooding the market. Thus, since home color computers such as the
Commodore 64 were now priced affordably for home use, sales of computer games
benefited from the drastically sinking console game market.
This game would lead developers toward creating more of a sense of realism in
computer games, and in 1995, the rise of Microsoft's Windows OP launched an
interest into hardware accelerated PC graphics. There were a number of
affordable solutions created, in order to stay competitive with the now
rejuvenated console market, and in 1996, the third-person action/adventure
shooter Tomb Raider was released with revolutionary graphics.
Improved CPU technology saw a huge increase in gaming realism, as Microsoft's
operating systems forced many MS-DOS games to become unplayable, and today's
computer gaming market relies heavily on realism in games in order to stay
current with consumer demand. Today, many of the improvements in computer gaming
are in the form of advanced physics engines that allow a more realistic
interaction with the gaming world.
Today's computer gaming certainly isn't limited to single-person playing as
well, as new forms of marketing have been explored in order to stay current in
an extremely competitive market. Some companies are releasing games in episodic
format, with lower prices per installment, while the rise of online gaming
allows publishers to charge a monthly fee for playing their game, while new
content is constantly being added to the game world.